Introduction
There are a lot of elements that go into a successful LARP: well-crafted plots, intriguing characters, exciting NPCs. But one aspect that's often overlooked is the one of ambiance - atmosphere, for those of you who prefer plain language.
Suppose you're running a Cthulhu Live game set in a mysterious abandoned manor house. Which setting is going to get your players in the mood? A brightly lit cafeteria at the Booster's Club, or a cold and gloomy room with boarded over windows and strange noises emanating from the walls? Set the right ambiance, and you're halfway to a successful game.
Ambiance doesn't have to be expensive, nor does it have to be all-consuming. There are several ways in which a game-master - and the players - can ratchet up the atmosphere in a game. Those can be broken down into lighting, sound f/x, set dressing, props and costuming. Let's go over them one at a time...
Lighting
Cheapest
- If you're running a horror game, or something set at a nightclub/temple/den of vice, turn down some - but not all - of the lights. Simple darkness goes a long way to setting the right mood for an event. Have you ever been to a bar that's lit up like a CNN set? Nope, and that's why.
- Borrow as many strings of Christmas lights as you can get your hands on. Everyone has at least a few hundred of these things in their attic. String them up here and there throughout the room - very festive!
Cheaper